6th International Conference on Game Theory for Networks

10 May 2016 08:00 - 12 May 2016 17:00


Game theory has recently become a useful tool for modeling and studying various networks. The past decade has witnessed a huge explosion of interest in issues that intersect networks and game theory. With the rapid growth of data traffic, from any kind of devices and networks, game theory is requiring more intelligent transformation.

This conference, which will be held in Kelowna, encourages archival quality papers that advance the state-of-the-art and practical applications of intelligent game theory. The goal is to gather research contributions, from game theory and networks, that address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. We encourage prospective authors to submit their original, unpublished work.


 The event is endorsed by the European Alliance for Innovation, a leading community-based organization devoted to the advancement of innovation in the field of ICT.
 All accepted papers will be published by Springer and made available through Springer Link Digital Library, one of the world’s largest scientific libraries.
Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL).
The authors of the best papers will be invited to submit an extended version of their work through one of the following EAI endorsed publications:
EAI Endorsed Transactions on Serious Games.
ACM/Springer Mobile Networks & Applications (MONET) Special Issue on “Game Theory for 5G Wireless Networks” .


The topics of the workshop include, but are not limited to:

Intelligent game theory and its applications
Novel solution concepts such as equilibrium solutions or core solution    Game theory based machine learning
Smartphone-based crowd sourcing and game theory
Multimedia applications based on game theory
Network security based on game theory
Correlated equilibrium
Network pricing
Rate allocation game and Power control game in communication systems    Game theory in interactive applications
Game theory in cognitive radio networks
Game theory in ubiquitous networks
Game theory in social networks
Game theory in wireless network
Coalitional game theory in networks
Network optimization


Authors should follow the GAMENETS submission guidelines available at http://gamenets.org/2016/show/initial-submission  when preparing their contributions. Maximum paper length is 8 pages including figures, tables and references.

Papers should be submitted through EAI ‘Confy’ system at
http://confy.eai.eu/entry.html , and have to comply with the SPRINGER format (see Author’s kit section).


 Full Paper Submission deadline:                     20 December 2015

 Notification and Registration opens:               10 February 2016

 Camera-ready deadline:                               24 February 2016

 Start of Conference:                                    10 May 2016

 End of Conference:                                     12 May 2016

More details about the event can be found at: http://gamenets.org/2016/show/home